First, I would like to mention what I have learned since starting this blog. It seems that I have fallen for the mistake that makes many people fail at game development: Being too ambitious.
Apparently, having 2 years of Computer science in highschool doesn't qualify a person to be able to make games. General programming knowledge is not enough for this field. You must study A LOT before you can make polished games with little bugs. I am glad I learned this sooner, rather than a year from now, or I may have quit trying.
Now then, for my new years resolution(Things I hope to get done before the end of the year, more idealistic than realistic):*
-Complete at least 1 of each project:
--A polished java app.
--A polished flash app.
--A Jedi Academy mod, wrapped up and published(I play Jedi Academy, BTW).
--A website hosting all of my polished projects. My goal here is to start building a resumé for SMU.
*I often find that making lists helps organize things to get done. Now if only I weren't so darn lazy!
Showing posts with label Game developer. Show all posts
Showing posts with label Game developer. Show all posts
Friday, January 1, 2010
Friday, November 27, 2009
All projects canceled.
These renovations will take a long time, so all projects are canceled until I am more organized... and more experienced.
Also, here is a good website from an experienced game developer that I have been reading recently:
http://www.sloperama.com/index.html
There are about 71 articles on game development and business on that site, so far they have been helpful to me.
Also, here is a good website from an experienced game developer that I have been reading recently:
http://www.sloperama.com/index.html
There are about 71 articles on game development and business on that site, so far they have been helpful to me.
Labels:
beginner,
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computer games,
Game developer,
game development,
game programmer
Thursday, November 26, 2009
Renovations
The way my workspace and methodology is set up at the moment is inadequate for me to successfully complete any projects with the quality that I have in mind. So before I continue with any of my projects I will be doing renovations. I will report back when I have made significant progress from this point.
Also, I will not be posting as often about my own career, to save myself the embarrassment of visibly moving back and forth in my thinking. If I find good articles that would help those who are breaking in to the industry, however, I will post them here.
Also, I will not be posting as often about my own career, to save myself the embarrassment of visibly moving back and forth in my thinking. If I find good articles that would help those who are breaking in to the industry, however, I will post them here.
Monday, September 28, 2009
Baby steps.
After fleshing out the details of my robot game, I have come to realize that this is a rather ambitious project for a noob, so I am taking baby steps. First I will reformat the Tic Tac Toe engine in order to make it more universal, then I will make several projects just to gain practice. After which I will begin making my robot game.
I think I am talking to myself now, so I will withdraw posting here until I can get more followers.
I think I am talking to myself now, so I will withdraw posting here until I can get more followers.
Friday, September 11, 2009
Finished

Even though I may be talking to myself, I think I will post this anyways.
I have finally finished the tic tac toe engine.(psst, those aren't real scores.) and have learned quite a few things:(Thanks in no small part to the denizens of gamedev.net forums. Topic:
here )
-To completely clear an array, simply add the line: arrayName = new Array();
-You may clear display objects from the stage by putting their references in an array, and using similar syntax to this:
for(stuff){
removeChildAt(arrayName[stuff]);
removeChildAt(arrayName[stuff]);
}
Now I am asking myself: "Now what?" Perhaps I will be expanding upon this engine, adapting it for certain needs. Maybe do a little Project Euler in C++. For now, though, I am beaming out. Good bye.
Now I am asking myself: "Now what?" Perhaps I will be expanding upon this engine, adapting it for certain needs. Maybe do a little Project Euler in C++. For now, though, I am beaming out. Good bye.
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